October 2008 Archives

Maps for The Magician's Apprentice

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The first full-time job I had was as a designer at Lonely Planet Publications, where I drew maps and illustrations along with setting them out with the text of travel guidebooks. While I'd sketched out maps for the fun of it as a child, and examined the maps in the fantasy books I was reading, I hadn't had any training in cartography. Learning on the job was fun, though drawing the same style of maps did become drudgery after a few years. Later, when I worked freelance as an illustrator and cartographer, there was a lot more variety and scope in the maps I got to draw.

The maps I draw for my own books are mostly hurried sketches, starting as a general idea with details being added as the worlds I create are fleshed out. When the time comes to change these sketches into maps to go into my books, what I learned while working at Lonely Planet comes in handy.

The most useful skill I learned was knowing how much detail can be put in a map that must fit on, at the most, a double page spread of a paperback novel, often using low quality paper and ink. How much detail can be put in? Not much!

My sketches tend to be about the same size as a double page spread of a paperback these days, and my final maps are drawn to fit that size. Any larger and they'd have to be shrunk to fit. Fine detail is likely to fill in, tiny labels are likely to become unreadable. I might still include a lot more detail in my sketch than will go on the finished map, but keeping it small helps remind me I've got limited space in the final version.

 

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When I start creating the finished map, I also consider the look and style of it. In the early days of learning about cartography I used to sneer at the maps in fantasy novels, most which I considered badly drawn. Inconsistent scale, foolish little 'witches hats' mountains that didn't show the true lie of the land, border lines that were obviously based more on convenience to the author than convincing geographic or political boundaries, awful, unreadable fonts, are just a small example of what made a poor map.

But then I began to look at historical maps, and I began to change my mind. I started to see that the errors and quaintness in those old maps was part of their charm, and in fact it was the static, obviously computer drawn maps that didn't suit fantasy books.

So when I came to creating the finished maps for my own books, I aimed to make them look like someone living in the world of the story had drawn them. That way, the maps were part of the world building. They told the reader something about the level of technological advancement, and even the culture, of the setting.

This is why there is an architectural plan of the Guild grounds in the Black Magician Trilogy rather than a map. It was only at the last moment that the idea of including the label: "This plan is the property of the Magicians' Guild of Kyralia and must not be removed from the Magicians' Library" came to me, to give a sense of the disciplined world it came from.

 

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In The Magician's Apprentice I took this a step further, including a cartographer among the secondary characters who explored new ways to draw maps. 

I've always felt that maps should not be essential to comprehending a story - there's nothing more annoying that having to flick back and forth in order to follow the plot. The greatest sin is the map that shows (usually in a dotted line) the path of the characters, as this nearly always spoils the plot. Most maps are decorative - and since authors don't have much control over their covers at least they can decide what the map is like.

But the best maps are those that add a little extra something to the experience of reading the book. Like the little hints I put into the text knowing that only those readers who read the books a second time will pick them up. A treat waiting for those who happen to look.

 

And the Winner is...

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Orbit and I have finally settled on an author photo.

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 Yep, nothing like the ones I posted a few months back. Those ones didn't have quite the right feel, it turned out. So my partner, Paul, and I did another shoot. This time outdoors, along the Yarra River in Melbourne. This one had the 'authorshottishness' we were after (especially after my friend, Kerri, waved her magic Photoshop wand at it). The bods at Orbit agreed.

I like it. What do you think?

Conflux 5 - a great weekend!

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We had a great time at Conflux 5. It was a small enough convention to be cosy but large enough that I still didn't manage to spend enough time with everyone I wanted to catch up with. Highlights include:

Meeting and chatting to con guest Liz Gorinsky, associate editor at Tor (who liked my boots).

Friday night's Dreaming Again launch. The last of the first print run was sold out there and people were racing off to Borders to get a copy.

Mark Shireff's guest presentation on his Bafta and Oscar nominated short animated film The Mysterious Geographic Explorations of Jasper Morello.

The auction, at which I bought an Aussiecon bid t-shirt. (Worldcon is going to be in Australia, in my home town of Melbourne, in 2010.)

All four panels I was on for Sunday:

'Achieving the Dream', where we discussed what our dreams were/are and if we'd attained them.

'Choosing an Overlord', in which we pretended to be henchmen discussing our bosses and giving advice to minions aspiring to be henchmen (and we decided that the male version of a wench was a wrench).

'Dreaming Again', where the process of making the anthology was discussed.

'Making the Jump', at which we discussed moving from short stories to novels, or the reverse, or both at the same time...

The cosy and conversational Conjecture room party - Conjecture is a convention that will be running in Adelaide, South Australia, next year.  

Going to conventions usually leaves me all inspired and abuzz. But this time when we got home we had a mad, frantic day of house cleaning (the dust bunnies had evolved into tumbleweeds) and then yesterday we finally moved the last of my furniture from my old house here - three years after I moved to this house (the delay thanks to the Great House Extention Debarkle). Now I'm too stiff, sore and tired to be buzzing, and I really need to get stuck back into writing The Ambassador's Mission.

And on top of that, I'll soon have 1338 signatures to scrawl, on a whole lot of first editions and uncorrected proofs of The Magician's Apprentice, and some bookplates. Pity my poor hands!

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About this Archive

This page is an archive of entries from October 2008 listed from newest to oldest.

September 2008 is the previous archive.

November 2008 is the next archive.

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